Phase 1
Compare an original FBX against a source FBX that contains new blendshapes.
BlendShare handles the creator-side workflow behind face tracking addons and other avatar variants. Use it when you need to extract, package, and reapply blendshape data without redistributing the source model itself.
Workflow
Phase 1
Compare an original FBX against a source FBX that contains new blendshapes.
Phase 2
Extract the relevant blendshape data into a shareable asset instead of shipping the original model.
Phase 3
Apply those blendshapes back to the original FBX, a copied FBX, or generated mesh assets later.
What to document
Document origin FBX, source FBX, weld behavior, deformer IDs, and compare methods with concrete examples.
Explain exactly what is stored in the asset, especially GUID references, vertex count checks, and compatibility expectations.
Show when to use `Apply blendshapes`, `Apply blendshapes as new FBX`, and mesh generation. That decision point matters for real creator workflows.